CircleSkyRegion¶
- class regions.CircleSkyRegion(center, radius, meta=None, visual=None)[source]¶
Bases:
SkyRegionA circle defined using sky coordinates.
- Parameters:
- center
SkyCoord The center position.
- radius
Quantity The radius in angular units.
- meta
RegionMetaordict, optional A dictionary that stores the meta attributes of the region.
- visual
RegionVisualordict, optional A dictionary that stores the visual meta attributes of the region.
- center
Attributes Summary
The center position as a
astropy.coordinates.SkyCoord.The meta attributes as a
RegionMetaThe radius as a
astropy.units.Quantityangle.The visual attributes as a
RegionVisual.Methods Summary
to_pixel(wcs)Return the equivalent region defined in pixel coordinates.
to_polygon(wcs[, n_points])Return a
PolygonSkyRegionthat approximates this circle.to_spherical_sky([wcs, ...])Convert to an equivalent spherical
SphericalSkyRegioninstance.Attributes Documentation
- center¶
The center position as a
astropy.coordinates.SkyCoord.
- meta¶
The meta attributes as a
RegionMeta
- radius¶
The radius as a
astropy.units.Quantityangle.
- visual¶
The visual attributes as a
RegionVisual.
Methods Documentation
- to_pixel(wcs)[source]¶
Return the equivalent region defined in pixel coordinates.
- Parameters:
- wcs
WCS The world coordinate system transformation to use to convert between sky and pixel coordinates.
- wcs
- Returns:
- pixel_region
PixelRegion A pixel region.
- pixel_region
Notes
The conversion between sky and pixel coordinates is an approximation. The sky region shape is mapped to a pixel region shape using the local pixel scale and angle at the region center. Projection effects over the extent of the region are not accounted for. The region shape type is always preserved (e.g., a
CircleSkyRegionconverts to aCirclePixelRegion).For WCS with distortions (e.g., SIP), the local Jacobian matrix of the WCS transformation is used to compute directional scale factors and angle. For WCS without distortions, a local pixel scale and angle are computed using offset-based methods.
- to_polygon(wcs, n_points=100)[source]¶
Return a
PolygonSkyRegionthat approximates this circle.- Parameters:
- wcs
WCS The WCS to use for the sky-to-pixel-to-sky conversion.
- n_pointsint, optional
The number of polygon vertices. Default is 100.
- wcs
- Returns:
- polygon
PolygonSkyRegion A polygon region approximating the circle.
- polygon
- to_spherical_sky(wcs=None, include_boundary_distortions=False, n_points=None)[source]¶
Convert to an equivalent spherical
SphericalSkyRegioninstance.- Parameters:
- wcs
WCSinstance, optional The world coordinate system transformation to use to convert between sky and pixel coordinates. Required if transforming with boundary distortions (if
include_boundary_distortionsis True). Ignored if boundary distortions not included.- include_boundary_distortionsbool, optional
If True, accounts for boundary distortions in spherical to planar conversions, by discretizing the boundary and converting the boundary polygon. Default is False, which converts to an equivalent idealized shape.
- n_pointsint, optional
The number of polygon vertices for boundary discretization. This keyword will have effect unless
include_boundary_distortions=True. Default is 100.
- wcs
- Returns:
- spherical_sky_region
SphericalSkyRegion A spherical sky region, with an equivalent shape (if
include_boundary_distortionsis False), or a discretized polygon of the boundary (ifinclude_boundary_distortionsis True).
- spherical_sky_region