CircleSkyRegion

class regions.CircleSkyRegion(center, radius, meta=None, visual=None)[source]

Bases: SkyRegion

A circle defined using sky coordinates.

Parameters:
centerSkyCoord

The center position.

radiusQuantity

The radius in angular units.

metaRegionMeta or dict, optional

A dictionary that stores the meta attributes of the region.

visualRegionVisual or dict, optional

A dictionary that stores the visual meta attributes of the region.

Attributes Summary

center

The center position as a astropy.coordinates.SkyCoord.

meta

The meta attributes as a RegionMeta

radius

The radius as a astropy.units.Quantity angle.

visual

The visual attributes as a RegionVisual.

Methods Summary

to_pixel(wcs)

Return the equivalent region defined in pixel coordinates.

to_polygon(wcs[, n_points])

Return a PolygonSkyRegion that approximates this circle.

to_spherical_sky([wcs, ...])

Convert to an equivalent spherical SphericalSkyRegion instance.

Attributes Documentation

center

The center position as a astropy.coordinates.SkyCoord.

meta

The meta attributes as a RegionMeta

radius

The radius as a astropy.units.Quantity angle.

visual

The visual attributes as a RegionVisual.

Methods Documentation

to_pixel(wcs)[source]

Return the equivalent region defined in pixel coordinates.

Parameters:
wcsWCS

The world coordinate system transformation to use to convert between sky and pixel coordinates.

Returns:
pixel_regionPixelRegion

A pixel region.

Notes

The conversion between sky and pixel coordinates is an approximation. The sky region shape is mapped to a pixel region shape using the local pixel scale and angle at the region center. Projection effects over the extent of the region are not accounted for. The region shape type is always preserved (e.g., a CircleSkyRegion converts to a CirclePixelRegion).

For WCS with distortions (e.g., SIP), the local Jacobian matrix of the WCS transformation is used to compute directional scale factors and angle. For WCS without distortions, a local pixel scale and angle are computed using offset-based methods.

to_polygon(wcs, n_points=100)[source]

Return a PolygonSkyRegion that approximates this circle.

Parameters:
wcsWCS

The WCS to use for the sky-to-pixel-to-sky conversion.

n_pointsint, optional

The number of polygon vertices. Default is 100.

Returns:
polygonPolygonSkyRegion

A polygon region approximating the circle.

to_spherical_sky(wcs=None, include_boundary_distortions=False, n_points=None)[source]

Convert to an equivalent spherical SphericalSkyRegion instance.

Parameters:
wcsWCS instance, optional

The world coordinate system transformation to use to convert between sky and pixel coordinates. Required if transforming with boundary distortions (if include_boundary_distortions is True). Ignored if boundary distortions not included.

include_boundary_distortionsbool, optional

If True, accounts for boundary distortions in spherical to planar conversions, by discretizing the boundary and converting the boundary polygon. Default is False, which converts to an equivalent idealized shape.

n_pointsint, optional

The number of polygon vertices for boundary discretization. This keyword will have effect unless include_boundary_distortions=True. Default is 100.

Returns:
spherical_sky_regionSphericalSkyRegion

A spherical sky region, with an equivalent shape (if include_boundary_distortions is False), or a discretized polygon of the boundary (if include_boundary_distortions is True).